Rushmore Curling Club

Rapid City South Dakota's Curling League

Rushmore Curling Club Rules Curlers' Code of Ethics

I will play the game with a spirit of good sportsmanship.

I will conduct myself in an honourable manner both on and off the ice.

I will never knowingly break a rule, but if I do, I will divulge the breach.

I will take no action that could be interpreted as an attempt to intimidate or demean my

opponents, teammates or officials.

I will interpret the rules in an impartial manner, always keeping in mind that the purpose

of the rules is to ensure that the game is played in an orderly and fair manner.

I will humbly accept any penalty that the governing body at any level of curling deems

appropriate, if I am found in violation of the Code of Ethics or rules of the game.

 

A. Teams

(1) At the start of a competition every team shall be composed of three or four players.

      With four players: each player delivers two stones, each stone alternating with their opponent.

      With three players: the first and second players deliver 3 stones each.

(2) No player shall use footwear or equipment that may damage the surface of the ice.

(3) Prior to the beginning of the competition: each team’s skip shall notify the opposing team’s skip of

      their teams’ throwing rotation, skip, vice-skip, and any substitutes.  If a team changes any of these

      during the game, changes may be made only between ends, except for a player’s inability to continue

      play. The skip of the team making changes must notify the opposing skip of all changes.

(4) If a player is unable to continue play, and no substitute is available, the team must play under the

      three-person team rules.

(5) Non-team substitutes must throw first or second, they may not act as skip or vice-skip.

 

B. Skips

(1) The skip has the exclusive direction of the game for their team.

(2) The skip may deliver in any position on the team that they choose.

(3) When it is the skip’s turn to play the acting skip designated in the lineup shall take charge of the house.

 

C. Delivery

(1) With double hacks, right-handed players shall play from the hack on the left of the center line and

       left-handed players from the hack on the right of the center line.

(2) In the delivery of the stone, the stone shall be clearly released from the hand before the stone reaches

      the nearer hog line. If the player fails to so release the stone, it shall be removed from play.

(3) Players using the stick shall start from the hack with one continuous forward motion to the skip’s

      broom, clearly releasing the stone from the stick before the stone reaches the nearer hog line.

(4) A stone that has not been released from the player’s hand and that has not reached the near tee line

      may be returned to the hack and re-delivered.

(5) Each player shall be ready to deliver their stone when their turn comes, and shall not take an

      unreasonable time to play.     

(6) Where a player delivers a stone belonging to the opposing team, a stone belonging to their own

      team shall be put in its place upon coming to rest.

 

D. During Delivery:

(1) Only each team’s skip (or vice-skip, during skip’s delivery) is allowed in the house area.

      The other two delivering team members are allowed on the ice to sweep. The non-delivering team’s

       other members must be off to the side or out of the playing area.

(2) The non-delivering team members shall not take a position or cause such motion that would obstruct,

       interfere with, distract, or intimidate the delivering team. The penalty is potential re-delivery of stone.

      Casual, non-distracting movement of players down the sidelines is acceptable.

 

E. Sweeping

(1) Between the tee lines, a running stone, or stone(s) set in motion by a running stone, may be swept

      by any one or more of the team to which it belongs. Any stone in motion is a running stone.

      A stationary stone must be set in motion before it can be swept.

(2) Sweepers are required to sweep in a side-to-side direction (need not cover the entire width of stone),

      deposit no debris, and finish to either side of the stone.

(3) Between the tee lines, no player shall sweep an opponent’s stone.

(4) Behind the far tee line, only one player from each team may sweep at any one time. It may be any one

      player from the playing team, but only the player in charge of the house from the non-playing team,

      who shall not start to sweep an opponent’s stone until it reaches the tee line. If the delivering team’s   

      choice is not to sweep, they shall not obstruct or prevent the opponent from sweeping the stone.

 

F. Touched Running Stones

(1) If a running stone is touched by any of the playing team or by their equipment prior to reaching the

      far hog line, the touched stone shall be removed from play immediately by that team.

      Beyond the far hog line, all stones are allowed to come to a rest; the non-offending team has the

      following options:

        (a) remove touched stone, replace all displaced stones to original positions.

        (b) leave all stones where they came to rest.

        (c) place all stones where it reasonably considers they would have come to rest had the moving

             stone not been touched.

(2) Any outside physical interference with the delivery or the course of a running stone shall result

      in the stone being replayed by the delivering team if so desired.

 

G. Stones in Play

(1) A stone that does not come to rest inside the inner edge (house side) of the farther hog line shall be

      removed from play immediately except where it has struck another stone lying in play.

(2) A stone coming to rest beyond the outer edge of the back line shall be immediately removed from play.

(3) A stone that touches a sideline, hits a divider, or comes to rest biting a sideline shall be removed

      immediately from play.

(4) No stone(s) shall be measured by instrument until the last stone of the end has come to rest, except by

      the umpire, when requested by a skip, to decide whether or not a stone is in play. If the position of the  

      stones in the house makes it impossible to use the 6-foot measuring device to decide whether a stone

      is in play at the 6 o’clock position, the umpire will do this visually and the umpire’s decision will be final.

 

H. Scoring

(1)The object of the game is to get a team’s stones closest to the button. A game shall be decided by a

      majority of points.

(2) A team scores one point for each eligible stone that is closer to the button than any stone of the opposing     

      team. The scoring team for the end gets 1(one) point for each house stone closer to the center than the   

      opposing team.

(3) Each stone, any part of which is within 6 feet (1.83 meters) of the tee, is eligible to be counted.

(4) The 6-foot measuring device shall be the sole instrument used to determine whether a stone is in the

      house, at the conclusion of the end. Measurements shall be taken from the tee to the nearest part of the

      stone. If two or more stones are so close to the tee that use of the measuring device is impossible, an

     umpire may visually make the determination. If no decision can be made, the end shall be scored as a  

     blank end.

(5) An end shall be decided when the skips or vice-skips in charge of the house at the time agree upon the   

      score for the end.

(6) A forfeited game will be scored 2-0 in favor of the non-forfeiting team.

(7) If a game is tied at the end of regulation, teams may:

     (a) accept a tied score

     (b) play additional end(s) [time permitting]

     (b) play a shootout

  I. Free Guard Zone

(1) The area between the hog line and the tee line, excluding the House, shall be a Free Guard Zone.

(2)) No stone lying within this zone may be removed from play by the opposition until the first four

       stones played in any end have come to rest. Any shot played in those circumstances which results

       in an opposition stone being moved from the free guard zone, either directly or indirectly, to an

       out-of-play position is an infraction which shall result in the played stone being removed from play

       and any other stone if moved being replaced where it previously lay. All stones shall be replaced to

       the satisfaction of the skip of the non-offending team.

 

J. Stones

(1) Stones must be individually identified by visible markings.

(2) Teams may not make alterations to stones, nor place any object on or over stones.

 

K. Violation of Rules

(1) Any player who knowingly violates any rule must, as soon as possible, notify the opposing team of

      the violation. The non-offending team’s skip has the option to accept or decline penalty for the

      violation.

(2) Failure to report a violation may result in expulsion from the club, subject to the review

      of the RCC Board-of-Directors or the club’s membership.

(3) Foul or abusive language, smoking, and alcohol are all prohibited.

 

L. Terms

(1) End: that part of a game in which the two opposing teams each alternately deliver eight stones and then

     determine the score.

(2) Game: play between two teams to determine a winner.

(3) House: the area within the outside circle at each end of the rink.

(4) Umpire: a disinterested party, not affiliated with either team, and agreed to by both

      teams’ skips.

                   (5) Shootout: each skip throws one stone; the team which scored last throws first. After the first stone

                       comes to rest, its distance from the pin is measured, then removed from play. The other skip then

                       throws a stone, which is measured upon coming to rest. The team whose rock comes closest to the pin

                       wins. A rock which is outside the house is recorded at 73 inches. No sweeping is allowed.  

                 (6) Pin: center of the button. 

            

        10-15-2016    HK